Finish every cut with Ray3.2.
Luma Ray3.2 is Luma’s current video model, pitched at production pipelines rather than one-off clips: 1080p in every mode, up to 16 keyframes inside a single clip, and native 16-bit HDR output that is meant to drop into a colour pipeline you already run.
Capabilities and specifications on this page come from Luma’s model page, its launch announcement and its API documentation. Credits and plan prices are set by the vendor and change without notice.
What Luma Ray3.2 renders
These frames come from Luma’s own Ray3.2 page. The page presents them beside eight named workflows — motion transfer, relighting, product swap and so on — but it does not label each frame, so the captions below describe only what is visible and make no claim about which workflow produced it.
Example images belong to Luma and are reproduced with credit: Luma Ray3.2 model page
Ray3.2 as Luma describes it
Luma positions Ray3.2 less as a prompt box and more as a model that plugs into post. Four claims carry that positioning.
1080p in every mode
Luma states 1080p outputs across every mode rather than reserving it for the flagship one, so resolution is not the lever you trade away for speed.
Direction inside the clip
Multi-Keyframe places up to 16 keyframes in a single clip, which is how you decide what changes and what holds instead of re-rolling the whole shot.
Editing footage you already have
Modify Video V2 reshapes existing footage — Luma’s own wording is to swap the wall, the world, the wardrobe — for up to 20 seconds, with the lighting held and the performance preserved.
Built for the finishing room
Native 16-bit HDR is generated by the model, and 16-bit EXR frames come out in ACES2065-1 (AP0) — the format a colourist or compositor expects to load.
What a Ray3.2 task costs in credits
Luma publishes its own credit table, so these are vendor figures rather than estimates. They are credits, not currency: what a credit costs depends on the plan. The 1080p column is the one most production work lands in.
| Task | 1080p credits | Notes |
|---|---|---|
| Text to video / image to video, 5 s | 400 | Base generation at full resolution |
| Text to video / image to video, 10 s | 1,200 | Three times the 5-second cost, not double |
| Video to video, 5 s | 720 | Priced above straight generation |
| Video to video, 10 s | 1,440 | Twice the 5-second video-to-video cost |
| Reframe, per second | 120 | Re-cuts a finished clip into another aspect ratio |
Luma bills HDR output at twice the standard rate and HDR with EXR export at three times, per its own output-format table.
The eight workflows Luma publishes
Luma sells Ray3.2 as a set of named workflows rather than one prompt box. These are the official names and, in paraphrase, the official one-line descriptions.
Motion Transfer
Moves movement and dynamics across characters, objects and materials, so the choreography survives the swap of who performs it.
Camera Motion Transfer
Moves a cinematic camera move across scenes, worlds and styles.
Character Transformation
Turns people into entirely new characters while keeping the performance.
Visual Effects
Creates cinematic effects and transformations while the scene stays consistent.
Environment Change
Changes the environment to any setting, season or world.
Relighting
Changes the lighting to match an environment, a time of day or a creative direction.
Product Swap
Adapts a product across campaigns without a reshoot or manual editing.
Global Campaigns
Produces market-specific campaign variations without a reshoot.
What Luma publishes about Ray3.2
Only facts Luma states on its own pages appear here. Where the vendor publishes nothing, the row says so rather than quoting a reseller.
- Developer
- Luma AI
- Current model
- Ray3.2
- Output resolution
- 1080p across every mode
- Clip length
- Up to 20 seconds for Modify Video V2; the launch announcement describes 10-second generations, so the two pages read differently
- Keyframes
- Up to 16 in a single clip (Multi-Keyframe)
- Aspect ratios
- Reframe handles every aspect ratio
- Colour
- Native 16-bit HDR, generated by the model
- Export
- 16-bit EXR frames, ACES2065-1 (AP0)
- Audio
- Not published: no audio capability or audio price appears in Luma’s specification or pricing tables
- Draft tiers
- 360p and 540p sit below 720p for cheaper iteration
- Weights
- Not published; hosted only
Documented access channels
Luma publishes one first-party page, one programmatic route and one partner route. The weights are not downloadable, so all of them are hosted.
Ray3.2 model page
Luma’s own page for the model, with the workflow descriptions and the full credit table.
OpenLuma Agents API
Luma documents video generation through its Agents API, which is the programmatic entry point.
OpenLaunch announcement
The newsroom post introducing Ray3.2 and describing what changed from earlier Ray models.
OpenPartner platforms
Luma names partner platforms on its model page. The model is the same; the commercial terms are the partner’s.
Luma Ray3.2 questions people search for
What is Luma Ray3.2?
Luma’s current video model, built around production workflows. Luma states 1080p output in every mode, up to 16 keyframes per clip and native 16-bit HDR.
Is Luma Ray3.2 free?
Luma prices Ray3.2 in credits rather than free generations. The credit cost per task is published; what a credit costs depends on the plan you are on.
How long can a Luma Ray3.2 clip be?
Luma’s model page says up to 20 seconds for Modify Video V2, while the launch announcement describes 10-second generations. The two official pages do not read the same, so treat 20 seconds as the ceiling the model page claims.
Does Luma Ray3.2 generate audio?
Luma publishes no audio capability and no audio price for Ray3.2 — neither the specification list nor the credit table carries an audio line. Treat sound as something you add afterwards.
What resolution does Luma Ray3.2 output?
1080p across every mode, with 360p and 540p draft tiers below it for cheaper iteration.
Can I run Luma Ray3.2 locally?
No. The weights are not published, so Ray3.2 is reachable through Luma’s own products and its Agents API, or through partner platforms.
What can Luma Ray3.2 edit?
Luma names eight workflows: motion transfer, camera motion transfer, character transformation, visual effects, environment change, relighting, product swap and global campaigns.